Ambitious technical game designer who strives to blend narrative, systems, and gameplay into unique and unforgettable moments for players.

Industry Experience

Dreamhaven (Secret Door)

Sunderfolk


A couch co-op, turn-based RPG where players explore the world of Sunderfolk with their phones as the controller.

Role
Encounter/Technical Design Intern

Engine
Unity

Date
May 2023 - August 2023

Personal Projects

  • Lake Minnewaska (2024)

    A narrative-heavy fishing game exploring themes of grief through Sosa as he navigates the mystical waters of Lake Minnewaska.

    Role: Technical Game Designer

    Engine: Unity

    Team Size: 35

  • Fantastic Felica (2024)

    A short, 2D pixel JRPG exploring the destruction of the world based on player actions, inspired by games like "There is No Game”.

    Role: Unity Engineer, Game Designer, Writer

    Engine: Unity

    Team Size: 5

  • The Last Dance (2023)

    A 3D puzzle platformer exploring themes of womanhood, grief, and regret through environmental storytelling. 

    Role: Game Designer, Unity Engineer

    Engine: Unity

    Team Size: 2

  • Family First (2023)

    A zombie apocalypse themed board game with deceit, betrayal, and a bit of roleplaying.

    Role: Game Designer, Card/Ruleset Artist

    Team Size: 4

  • I Didn't Make The Rules (2023)

    A card game where the rules are made on the spot and confusion is the name of the game.

    Role: Game Designer

    Team Size: 1